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Unity crashes on launch unity 5.4.2f2
Unity crashes on launch unity 5.4.2f2










unity crashes on launch unity 5.4.2f2
  1. #UNITY CRASHES ON LAUNCH UNITY 5.4.2F2 FOR MAC#
  2. #UNITY CRASHES ON LAUNCH UNITY 5.4.2F2 UPDATE#
  3. #UNITY CRASHES ON LAUNCH UNITY 5.4.2F2 MANUAL#
  4. #UNITY CRASHES ON LAUNCH UNITY 5.4.2F2 UPGRADE#
  5. #UNITY CRASHES ON LAUNCH UNITY 5.4.2F2 ANDROID#

The XCodeEditor project messes up with the way in which PBXVariantGroups are added to an XCode project. Make the value of the PostProcessBuild attribute in the HelpshiftPostProcess.cs file to something greater than all other attribute values. If you are using the Facebook or any other plugin which uses the XCodeEditor for Unity project, please follow the below steps to fix the problem.

unity crashes on launch unity 5.4.2f2

This will be seen by the HelpshiftLocalizable.string files seen in red. The issue here is that the HSLocalization files have not been added correctly. If you cannot see strings in the SDK UI, go to the XCode project and navigate to the Build Phases -> Copy Bundle Resources By selecting iOS in the file inspector, unity will copy the resources correctly into the xcode project. bundle files automatically into the xcode project. Explanationįrom unity 5.4.x and above, we have observed that unity does not add. This needs to be done for the HsLocalization bundle as well. You can locate the bundle at path Assets/Helpshift/Plugins/iOS Select iOS in the file inspecterĬheck iOS in the file inspector. Select the HsUIResourcesBundle inside the project. If you are seeing resources like chat bubbles, attachment buttion icon missing, please follow the below steps: Select the HsUIResourceBundle in the project

#UNITY CRASHES ON LAUNCH UNITY 5.4.2F2 ANDROID#

If you see Android resources are added to the Xcode project when the game is built using Unity 5.4, make sure the platform for Plugins/Android/appcompat and Plugins/Android/helpshift are set to Android App crashes on selecting screenshot buttonĪpplicable to version 2.4.0 and above on iOS 10Īdd NSPhotoLibraryUsageDescription key in you application info plist file Resources missing in the SDK If you don't see localized strings when the game is built using Unity 5.4, make sure the platform is set to iOS for HsLocalization.bundle in Unity platform inspector. Strings not localized in games created on Unity 5.4 If you get app crashing when the game is built using Unity 5.4, make sure the platform is set to iOS for HsUIResourceBundle.bundle in Unity platform inspector. App crashing on launching support session Using any other Unity version causes the assets to not appear in the Unity Editor.įor more details about Unity and macOS 10.13 High Sierra compatibility, Read the official unity thread here.

#UNITY CRASHES ON LAUNCH UNITY 5.4.2F2 FOR MAC#

  • 5.5.5 patch 2 or later (install Visual Studio for Mac for script editing).
  • Only the following versions of Unity are compatible with APFS on macOS 10.13 High Sierra: "Nothing to import!" message on importing helpshift unity package
  • Failing to do so will result in IPA validation to fail when you upload your build to App Store.
  • Go to UnityFramework target build settings and set Always Embed Swift Standard Libraries to No show me.
  • When the final build is ready, Open Xcode project and do the following:
  • Failing to do so will result in Xcode build Error : 'UnityFramework/UnityFramework.h' file not foundĢ.
  • On line 1349, add ('PBXHeadersBuildPhase', True), to the sections = array.
  • unity crashes on launch unity 5.4.2f2

  • Inside Unity Editor, open Assets->Helpshift->Editor->mod_pbxproj.py.
  • Modify mod_pbxproj.py script as per the following instructions:

    #UNITY CRASHES ON LAUNCH UNITY 5.4.2F2 MANUAL#

    If you are using SDK version 5.3.x and below then it requires a few manual steps to get Helpshift SDK working.

    #UNITY CRASHES ON LAUNCH UNITY 5.4.2F2 UPDATE#

    Here we recommend you update to our latest unity SDK version in which the fix is already supported. This script doesn’t work well with the new changes introduced in the Unity 2019.3. We use an open source project called mod-pbxproj to manipulate the XCode project and make the integration seamless. The Xcode project structure has changed as of Unity 2019.3 to support Unity integration into native iOS applications via Unity as a Library. Support for Unity 2019.3.x and above for plugin version 5.3.x and below

    #UNITY CRASHES ON LAUNCH UNITY 5.4.2F2 UPGRADE#

  • If you have already released any of your apps with the affected SDKs and your New Issue Automation triggers options bot, we recommend that you upgrade to 5.5.1 SDK.
  • If you are planning to integrate or are in the process of integrating SDK 5.5.0, we recommend integrating with 5.5.1 instead.
  • We found a bug for the following scenario - for SDK 5.5.0, when New Issue Automations(NIAs) are used to assign to a Custom Bot and if the first step in the bot is a Get Info from User step with Options, the Options don’t show up to the end user till they go back and come to the conversation screen again. If the flag is already set to Yes/No, set it to “Yes” and then set it to “No” again or vice versa.ĭue to a bug in Xcode 12.3, this setting is visible in Xcode but isn’t actually present in the project file.












    Unity crashes on launch unity 5.4.2f2